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服務(wù)器之家 - 編程語(yǔ)言 - ASP.NET教程 - WPF圖形解鎖控件ScreenUnLock使用詳解

WPF圖形解鎖控件ScreenUnLock使用詳解

2020-05-13 15:37#山雞 ASP.NET教程

這篇文章主要為大家詳細(xì)介紹了WPF圖形解鎖控件ScreenUnLock的使用方法,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

ScreenUnLock 與智能手機(jī)上的圖案解鎖功能一樣。通過(guò)繪制圖形達(dá)到解鎖或記憶圖形的目的。

本人突發(fā)奇想,把手機(jī)上的圖形解鎖功能移植到WPF中。也應(yīng)用到了公司的項(xiàng)目中。

在創(chuàng)建ScreenUnLock之前,先來(lái)分析一下圖形解鎖的實(shí)現(xiàn)思路。

1.創(chuàng)建九宮格原點(diǎn)(或更多格子),每個(gè)點(diǎn)定義一個(gè)坐標(biāo)值

2.提供圖形解鎖相關(guān)擴(kuò)展屬性和事件,方便調(diào)用者定義。比如:點(diǎn)和線的顏色(Color),操作模式(Check|Remember),驗(yàn)證正確的顏色(RightColor), 驗(yàn)證失敗的顏色(ErrorColor), 解鎖事件 OnCheckedPoint,記憶事件 OnRememberPoint 等;

3.定義MouseMove事件監(jiān)聽(tīng)畫(huà)線行為。 畫(huà)線部分也是本文的核心。在畫(huà)線過(guò)程中。程序需判斷,線條從哪個(gè)點(diǎn)開(kāi)始繪制,經(jīng)過(guò)了哪個(gè)點(diǎn)(排除已經(jīng)記錄的點(diǎn))。是否完成了繪制等等。

4.畫(huà)線完成,根據(jù)操作模式處理畫(huà)線完成行為。并調(diào)用相關(guān)自定義事件

大致思路如上,下面開(kāi)始一步一步編寫(xiě)ScreenUnLock吧

創(chuàng)建ScreenUnLock

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public partial class ScreenUnlock : UserControl

定義相關(guān)屬性

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/// <summary>
  /// 驗(yàn)證正確的顏色
  /// </summary>
  private SolidColorBrush rightColor;
 
  /// <summary>
  /// 驗(yàn)證失敗的顏色
  /// </summary>
  private SolidColorBrush errorColor;
 
  /// <summary>
  /// 圖案是否在檢查中
  /// </summary>
  private bool isChecking;
 
  public static readonly DependencyProperty PointArrayProperty = DependencyProperty.Register("PointArray", typeof(IList<string>), typeof(ScreenUnlock));
  /// <summary>
  /// 記憶的坐標(biāo)點(diǎn)
  /// </summary>
  public IList<string> PointArray
  {
   get { return GetValue(PointArrayProperty) as IList<string>; }
   set { SetValue(PointArrayProperty, value); }
  }
 
  /// <summary>
  /// 當(dāng)前坐標(biāo)點(diǎn)集合
  /// </summary>
  private IList<string> currentPointArray;
 
  /// <summary>
  /// 當(dāng)前線集合
  /// </summary>
  private IList<Line> currentLineList;
 
  /// <summary>
  /// 點(diǎn)集合
  /// </summary>
  private IList<Ellipse> ellipseList;
 
  /// <summary>
  /// 當(dāng)前正在繪制的線
  /// </summary>
  private Line currentLine;
 
  public static readonly DependencyProperty OperationPorperty = DependencyProperty.Register("Operation", typeof(ScreenUnLockOperationType), typeof(ScreenUnlock), new FrameworkPropertyMetadata(ScreenUnLockOperationType.Remember));
  /// <summary>
  /// 操作類型
  /// </summary>
  public ScreenUnLockOperationType Operation
  {
   get { return (ScreenUnLockOperationType)GetValue(OperationPorperty); }
   set { SetValue(OperationPorperty, value); }
  }
 
  public static readonly DependencyProperty PointSizeProperty = DependencyProperty.Register("PointSize", typeof(double), typeof(ScreenUnlock), new FrameworkPropertyMetadata(15.0));
  /// <summary>
  /// 坐標(biāo)點(diǎn)大小
  /// </summary>
  public double PointSize
  {
   get { return Convert.ToDouble(GetValue(PointSizeProperty)); }
   set { SetValue(PointSizeProperty, value); }
  }
 
 
  public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(SolidColorBrush), typeof(ScreenUnlock), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.White), new PropertyChangedCallback((s, e) =>
  {
   (s as ScreenUnlock).Refresh();
  })));
 
  /// <summary>
  /// 坐標(biāo)點(diǎn)及線條顏色
  /// </summary>
  public SolidColorBrush Color
  {
   get { return GetValue(ColorProperty) as SolidColorBrush; }
   set { SetValue(ColorProperty, value); }
  }
 
     /// <summary>
     /// 操作類型
     /// </summary>
     public enum ScreenUnLockOperationType
     {
      Remember = 0, Check = 1
     }

初始化ScreenUnLock

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public ScreenUnlock()
  {
   InitializeComponent();
   this.Loaded += ScreenUnlock_Loaded;
   this.Unloaded += ScreenUnlock_Unloaded;
   this.MouseMove += ScreenUnlock_MouseMove; //監(jiān)聽(tīng)繪制事件
  }
 private void ScreenUnlock_Loaded(object sender, RoutedEventArgs e)
  {
   isChecking = false;
   rightColor = new SolidColorBrush(Colors.Green);
   errorColor = new SolidColorBrush(Colors.Red);
   currentPointArray = new List<string>();
   currentLineList = new List<Line>();
   ellipseList = new List<Ellipse>();
   CreatePoint();
  }
 
 
  private void ScreenUnlock_Unloaded(object sender, RoutedEventArgs e)
  {
   rightColor = null;
   errorColor = null;
   if (currentPointArray != null)
    this.currentPointArray.Clear();
   if (currentLineList != null)
    this.currentLineList.Clear();
   if (ellipseList != null)
    ellipseList.Clear();
   this.canvasRoot.Children.Clear();
  }

創(chuàng)建點(diǎn)

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/// <summary>
  /// 創(chuàng)建點(diǎn)
  /// </summary>
  private void CreatePoint()
  {
   canvasRoot.Children.Clear();
   int row = 3, column = 3; //三行三列,九宮格
   double oneColumnWidth = (this.ActualWidth == 0 ? this.Width : this.ActualWidth) / 3; //單列的寬度
   double oneRowHeight = (this.ActualHeight == 0 ? this.Height : this.ActualHeight) / 3; //單列的高度
   double leftDistance = (oneColumnWidth - PointSize) / 2; //單列左邊距
   double topDistance = (oneRowHeight - PointSize) / 2; //單列上邊距
   for (var i = 0; i < row; i++)
   {
    for (var j = 0; j < column; j++)
    {
     Ellipse ellipse = new Ellipse()
     {
      Width = PointSize,
      Height = PointSize,
      Fill = Color,
      Tag = string.Format("{0}{1}", i, j)
     };
     Canvas.SetLeft(ellipse, j * oneColumnWidth + leftDistance);
     Canvas.SetTop(ellipse, i * oneRowHeight + topDistance);
     canvasRoot.Children.Add(ellipse);
     ellipseList.Add(ellipse);
    }
   }
  }

創(chuàng)建線

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private Line CreateLine()
  {
   Line line = new Line()
   {
    Stroke = Color,
    StrokeThickness = 2
   };
   return line;
  }

點(diǎn)和線都創(chuàng)建都定義好了,可以開(kāi)始監(jiān)聽(tīng)繪制事件了

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private void ScreenUnlock_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
  {
   if (isChecking) //如果圖形正在檢查中,不響應(yīng)后續(xù)處理
    return;
   if (e.LeftButton == System.Windows.Input.MouseButtonState.Pressed)
   {
    var point = e.GetPosition(this);
    HitTestResult result = VisualTreeHelper.HitTest(this, point);
    Ellipse ellipse = result.VisualHit as Ellipse;
    if (ellipse != null)
    {
     if (currentLine == null)
     {
      //從頭開(kāi)始繪制                 
      currentLine = CreateLine();
      var ellipseCenterPoint = GetCenterPoint(ellipse);
      currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
      currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
 
      currentPointArray.Add(ellipse.Tag.ToString());
      Console.WriteLine(string.Join(",", currentPointArray));
      currentLineList.Add(currentLine);
      canvasRoot.Children.Add(currentLine);
     }
     else
     {
      //遇到下一個(gè)點(diǎn),排除已經(jīng)經(jīng)過(guò)的點(diǎn)
      if (currentPointArray.Contains(ellipse.Tag.ToString()))
       return;
      OnAfterByPoint(ellipse);
     }
    }
    else if (currentLine != null)
    {
     //繪制過(guò)程中
     currentLine.X2 = point.X;
     currentLine.Y2 = point.Y;
 
     //判斷當(dāng)前Line是否經(jīng)過(guò)點(diǎn)
     ellipse = IsOnLine();
     if (ellipse != null)
      OnAfterByPoint(ellipse);
    }
   }
   else
   {
    if (currentPointArray.Count == 0)
     return;
    isChecking = true;
    if (currentLineList.Count + 1 != currentPointArray.Count)
    {
     //最后一條線的終點(diǎn)不在點(diǎn)上
     //兩點(diǎn)一線,點(diǎn)的個(gè)數(shù)-1等于線的條數(shù)
     currentLineList.Remove(currentLine); //從已記錄的線集合中刪除最后一條多余的線
     canvasRoot.Children.Remove(currentLine); //從界面上刪除最后一條多余的線
     currentLine = null;
    }
 
    if (Operation == ScreenUnLockOperationType.Check)
    {
     Console.WriteLine("playAnimation Check");
     var result = CheckPoint(); //執(zhí)行圖形檢查
              //執(zhí)行完成動(dòng)畫(huà)并觸發(fā)檢查事件
     PlayAnimation(result, () =>
     {
      if (OnCheckedPoint != null)
      {
       this.Dispatcher.BeginInvoke(OnCheckedPoint, this, new CheckPointArgs() { Result = result }); //觸發(fā)檢查完成事件
      }
     });
 
    }
    else if (Operation == ScreenUnLockOperationType.Remember)
    {
     Console.WriteLine("playAnimation Remember");
     RememberPoint(); //記憶繪制的坐標(biāo)
     var args = new RememberPointArgs() { PointArray = this.PointArray };
             //執(zhí)行完成動(dòng)畫(huà)并觸發(fā)記憶事件
     PlayAnimation(true, () =>
     {
      if (OnRememberPoint != null)
      {
       this.Dispatcher.BeginInvoke(OnRememberPoint, this, args); //觸發(fā)圖形記憶事件
      }
     });
    }
   }
  }

判斷線是否經(jīng)過(guò)了附近的某個(gè)點(diǎn)

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/// <summary>
  /// 兩點(diǎn)計(jì)算一線的長(zhǎng)度
  /// </summary>
  /// <param name="pt1"></param>
  /// <param name="pt2"></param>
  /// <returns></returns>
  private double GetLineLength(double x1, double y1, double x2, double y2)
  {
   return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); //根據(jù)兩點(diǎn)計(jì)算線段長(zhǎng)度公式 √((x1-x2)²x(y1-y2)²)
  }
 
  /// <summary>
  /// 判斷線是否經(jīng)過(guò)了某個(gè)點(diǎn)
  /// </summary>
  /// <param name="ellipse"></param>
  /// <returns></returns>
  private Ellipse IsOnLine()
  {
   double lineAB = 0; //當(dāng)前畫(huà)線的長(zhǎng)度
   double lineCA = 0; //當(dāng)前點(diǎn)和A點(diǎn)的距離
   double lineCB = 0; //當(dāng)前點(diǎn)和B點(diǎn)的距離
   double dis = 0;
   double deciation = 1; //允許的偏差距離
   lineAB = GetLineLength(currentLine.X1, currentLine.Y1, currentLine.X2, currentLine.Y2); //計(jì)算當(dāng)前畫(huà)線的長(zhǎng)度
 
   foreach (Ellipse ellipse in ellipseList)
   {
    if (currentPointArray.Contains(ellipse.Tag.ToString())) //排除已經(jīng)經(jīng)過(guò)的點(diǎn)
     continue;
    var ellipseCenterPoint = GetCenterPoint(ellipse); //取當(dāng)前點(diǎn)的中心點(diǎn)
    lineCA = GetLineLength(currentLine.X1, currentLine.Y1, ellipseCenterPoint.X, ellipseCenterPoint.Y); //計(jì)算當(dāng)前點(diǎn)到線A端的長(zhǎng)度
    lineCB = GetLineLength(currentLine.X2, currentLine.Y2, ellipseCenterPoint.X, ellipseCenterPoint.Y); //計(jì)算當(dāng)前點(diǎn)到線B端的長(zhǎng)度
    dis = Math.Abs(lineAB - (lineCA + lineCB)); //線CA的長(zhǎng)度+線CB的長(zhǎng)度>當(dāng)前線AB的長(zhǎng)度 說(shuō)明點(diǎn)不在線上
    if (dis <= deciation) //因?yàn)槔L制的點(diǎn)具有一個(gè)寬度和高度,所以需設(shè)定一個(gè)允許的偏差范圍,讓線靠近點(diǎn)就命中之(吸附效果)
    {
     return ellipse;
    }
   }
   return null;
  }

檢查點(diǎn)是否正確,按數(shù)組順序逐個(gè)匹配之

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/// <summary>
  /// 檢查坐標(biāo)點(diǎn)是否正確
  /// </summary>
  /// <returns></returns>
  private bool CheckPoint()
  {
         //PointArray:正確的坐標(biāo)值數(shù)組
         //currentPointArray:當(dāng)前繪制的坐標(biāo)值數(shù)組
   if (currentPointArray.Count != PointArray.Count)
    return false;
   for (var i = 0; i < currentPointArray.Count; i++)
   {
    if (currentPointArray[i] != PointArray[i])
     return false;
   }
   return true;
  }

記錄經(jīng)過(guò)點(diǎn),并創(chuàng)建一條新的線

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/// <summary>
  /// 記錄經(jīng)過(guò)的點(diǎn)
  /// </summary>
  /// <param name="ellipse"></param>
  private void OnAfterByPoint(Ellipse ellipse)
  {
   var ellipseCenterPoint = GetCenterPoint(ellipse);
   currentLine.X2 = ellipseCenterPoint.X;
   currentLine.Y2 = ellipseCenterPoint.Y;
   currentLine = CreateLine();
   currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
   currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
   currentPointArray.Add(ellipse.Tag.ToString());
   Console.WriteLine(string.Join(",", currentPointArray));
   currentLineList.Add(currentLine);
   canvasRoot.Children.Add(currentLine);
  }
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/// <summary>
  /// 獲取原點(diǎn)的中心點(diǎn)坐標(biāo)
  /// </summary>
  /// <param name="ellipse"></param>
  /// <returns></returns>
  private Point GetCenterPoint(Ellipse ellipse)
  {
   Point p = new Point(Canvas.GetLeft(ellipse) + ellipse.Width / 2, Canvas.GetTop(ellipse) + ellipse.Height / 2);
   return p;
  }

當(dāng)繪制完成時(shí),執(zhí)行完成動(dòng)畫(huà)并觸發(fā)響應(yīng)模式的事件

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/// <summary>
  /// 執(zhí)行動(dòng)畫(huà)
  /// </summary>
  /// <param name="result"></param>
  private void PlayAnimation(bool result, Action callback = null)
  {
   Task.Factory.StartNew(() =>
   {
    this.Dispatcher.Invoke((Action)delegate
    {
     foreach (Line l in currentLineList)
      l.Stroke = result ? rightColor : errorColor;
     foreach (Ellipse e in ellipseList)
      if (currentPointArray.Contains(e.Tag.ToString()))
       e.Fill = result ? rightColor : errorColor;
    });
    Thread.Sleep(1500);
    this.Dispatcher.Invoke((Action)delegate
    {
     foreach (Line l in currentLineList)
      this.canvasRoot.Children.Remove(l);
     foreach (Ellipse e in ellipseList)
      e.Fill = Color;
    });
    currentLine = null;
    this.currentPointArray.Clear();
    this.currentLineList.Clear();
    isChecking = false;
   }).ContinueWith(t =>
   {
    try
    {
     if (callback != null)
      callback();
    }
    catch (Exception ex)
    {
     Console.WriteLine(ex.Message);
    }
    finally
    {
     t.Dispose();
    }
   });
  }

圖形解鎖的調(diào)用

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<local:ScreenUnlock Width="500" Height="500"
      PointArray="{Binding PointArray, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
      Operation="Check"> <!--或Remember-->
      <i:Interaction.Triggers>
       <i:EventTrigger EventName="OnCheckedPoint">
        <Custom:EventToCommand Command="{Binding OnCheckedPoint}" PassEventArgsToCommand="True"/>
       </i:EventTrigger>
       <i:EventTrigger EventName="OnRememberPoint">
        <Custom:EventToCommand Command="{Binding OnRememberPoint}" PassEventArgsToCommand="True"/>
       </i:EventTrigger>
      </i:Interaction.Triggers>
     </local:ScreenUnlock>

WPF圖形解鎖控件ScreenUnLock使用詳解

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