一.Worker Thread模式
Worker
的意思是工作的人,在Worker Thread
模式中,工人線程Worker thread
會逐個取回工作并進行處理,當所有工作全部完成后,工人線程會等待新的工作到來。
Worker Thread
模式也被成為Background Thread
(背景線程)模式,另外,如果從保存多個工人線程的場所這一點看,我們也可以稱這種模式為Thread Pool
模式。
二 .Worker Thread模式中的角色
1.Client(委托者)
創建表示工作請求的Request
并將其傳遞給Channel
。在示例程序中,ClientThread
相當于該角色。
2.Channel(通信線路)
Channel
角色接受來自于Client
的Request
,并將其傳遞給Worker
。在示例程序中,Channel
相當于該角色。
3.Worker(工人)
Worker
角色從Channel
中獲取Request
,并進行工作,當一項工作完成后,它會繼續去獲取另外的Request
,在示例程序中,WorkerThread
相當于該角色。
4.Request(請求)
Request
角色是表示工作的角色,Request
角色中保存了進行工作所必須的信息,在示例程序中,Request
相當于該角色。
三.Worker Thread使用場景
想象一個場景,一個工廠在生產玩具,在一個車間里,有幾個工人,每次生產部件準備好車間外的人就將部件放到車間的一個桌子上,工人每次做完一個玩具就從桌子上取部件。在這里,注意到,部件并不是直接交給工人的,另外一點,工人并不是做完一個部件就回家換個新人,后者在現實有點滑稽,但是在程序中卻對應一個典型的線程使用方法:線程池。
所謂線程池,就是對線程的復用,當線程執行完任務之后就繼續取其他任務執行,而不是銷毀啟動新線程執行其他任務。因為線程的啟動對于系統性能開銷比較大,所以這樣對于系統性能的提高很有好處。
四.Worker Thread模式程序示例
首先是請求,即玩具的部件
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public class Request { private final String name; private final int number; public Request(String name, int number) { this .name = name; this .number = number; } public void execute(){ System.out.println(Thread.currentThread().getName()+ " executed " + this ); } @Override public String toString() { return "Request=> " + "No." + number + " Name." + name; } } |
也就是擁有name
和number
并且execute
的時候打印出字段的一個簡單類。
ClientThread
,負責將請求放入RequestQueue
中,即將部件放到桌子上。
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public class ClientThread extends Thread { private static final Random random = new Random(System.currentTimeMillis()); private final Channel channel; public ClientThread(String name, Channel channel) { super (name); this .channel = channel; } @Override public void run() { try { for ( int i = 0 ; true ; i++) { Request request = new Request(getName(),i); this .channel.put(request); Thread.sleep(random.nextInt(1_000)); } } catch (Exception e) { } } } |
Channel類,可以當做車間
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public class Channel { private final static int MAX_REQUEST = 100 ; private final Request[] requestQueue; private final WorkerThread[] workerPool; private int head; private int tail; private int count; public Channel( int workers) { this .requestQueue = new Request[MAX_REQUEST]; this .head = 0 ; this .tail = 0 ; this .count = 0 ; this .workerPool = new WorkerThread[workers]; this .init(); } private void init() { for ( int i = 0 ; i < workerPool.length; i++) { workerPool[i] = new WorkerThread( "Worker-" + i, this ); } } /** * push switch to start all of worker to work */ public void startWorker() { Arrays.asList(workerPool).forEach(WorkerThread::start); // List<WorkerThread> workerThreads = Arrays.asList(workerPool); // // workerThreads.stream().forEach(WorkerThread::start); } public synchronized void put(Request request) { while (count >= requestQueue.length) { try { this .wait(); } catch (InterruptedException e) { e.printStackTrace(); } } this .requestQueue[tail] = request; this .tail = (tail + 1 ) % requestQueue.length; this .count++; this .notifyAll(); } public synchronized Request take() { while (count <= 0 ) { try { this .wait(); } catch (InterruptedException e) { e.printStackTrace(); } } Request request = this .requestQueue[head]; this .head = ( this .head + 1 ) % this .requestQueue.length; this .count--; this .notifyAll(); return request; } } |
Requestqueue
可以當做桌子,是一個數量有限的請求隊列。threadPool
是一個工人線程的數組,這就是一個線程池。在這里提供了putRequest
和takeRequest
方法,分別是往請求隊列放入請求和取出請,這里使用了上一篇博文講到的生產者消費者模式 java
多線程設計模式之消費者生產者模式。確保了WorkerThread
和ClientThread
之間可以友好合作。
工人線程:
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public class WorkerThread extends Thread { private static final Random random = new Random(System.currentTimeMillis()); private final Channel channel; public WorkerThread(String name, Channel channel) { super (name); this .channel = channel; } @Override public void run() { while ( true ) { channel.take().execute(); try { Thread.sleep(random.nextInt(1_000)); } catch (InterruptedException e) { e.printStackTrace(); } } } } |
這里就是一個不斷從請求隊列中取出請求然后執行請求的過程,保證了工人線程的復用,并不會執行完一個請求任務就銷毀。
最后是Main:
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public class WorkerClient { public static void main(String[] args) { final Channel channel = new Channel( 5 ); channel.startWorker(); new ClientThread( "Alex" , channel).start(); new ClientThread( "Jack" , channel).start(); new ClientThread( "William" , channel).start(); } } |
結果:
Worker-4 executed Request=> No.0 Name.Alex
Worker-2 executed Request=> No.0 Name.Jack
Worker-3 executed Request=> No.0 Name.William
Worker-4 executed Request=> No.1 Name.Jack
Worker-0 executed Request=> No.1 Name.William
Worker-3 executed Request=> No.2 Name.Jack
Worker-2 executed Request=> No.1 Name.Alex
Worker-4 executed Request=> No.2 Name.William
Worker-1 executed Request=> No.3 Name.Jack
Worker-3 executed Request=> No.2 Name.Alex
Worker-4 executed Request=> No.3 Name.William
Worker-0 executed Request=> No.4 Name.Jack
Worker-0 executed Request=> No.3 Name.Alex
Worker-1 executed Request=> No.5 Name.Jack
Worker-3 executed Request=> No.4 Name.William
Worker-1 executed Request=> No.6 Name.Jack
Worker-2 executed Request=> No.4 Name.Alex
Worker-3 executed Request=> No.7 Name.Jack
Worker-0 executed Request=> No.5 Name.William
Worker-1 executed Request=> No.5 Name.Alex
Worker-4 executed Request=> No.8 Name.Jack
Worker-2 executed Request=> No.6 Name.Alex
Worker-0 executed Request=> No.7 Name.Alex
Worker-4 executed Request=> No.8 Name.Alex
Worker-2 executed Request=> No.6 Name.William
省略...
可以看出線程執行任務的線程就是WorkerThread1,2,3,4,5
五個,它們不斷執行來自ClientThread Alex
,Jack
,William
的請求任務。
到此這篇關于Java多線程之Worker Thread
模式的文章就介紹到這了,更多相關Java多線程 Worker Thread內容請搜索服務器之家以前的文章或繼續瀏覽下面的相關文章希望大家以后多多支持服務器之家!
原文鏈接:https://juejin.cn/post/7023986653987340319