setState是同步還是異步
自定義合成事件和react鉤子函數中異步更新state
以在自定義click事件中的setState為例
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import React, { Component } from 'react' ; class Test extends Component { constructor(props) { super (props); this .state = { count: 1 }; } handleClick = () => { this .setState({ count: this .state.count + 1 }); this .setState({ count: this .state.count + 1 }); this .setState({ count: this .state.count + 1 }); console.log( this .state.count); } render() { return ( <div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}> { this .state.count} </div> ) } } export default Test; |
點擊一次,最終this.state.count的打印結果是1,頁面展示的是2。通過現象看,三次setState只是最后一次setState生效了,前兩次都setState無效果。因為假如把第一次setState改為+3,count打印結果為1,展示結果為2,沒有發生變化。而且沒有同步獲得count的結果。
此時,我們可以調整代碼,通過setState的第二個參數,來獲得更新后的state:
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import React, { Component } from 'react' ; class Test extends Component { constructor(props) { super (props); this .state = { count: 1 }; } handleClick = () => { this .setState({ count: this .state.count + 3 }, () => { console.log( '1' , this .state.count) }); this .setState({ count: this .state.count + 1 }, () => { console.log( '2' , this .state.count); }); this .setState({ count: this .state.count + 1 }, () => { console.log( '3' , this .state.count); }); console.log( this .state.count); } render() { return ( <div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}> { this .state.count} </div> ) } } export default Test; |
此時,點擊一次,三個setState的回調函數中,打印結果分別是。
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1: 2
2: 2
3: 2
首先,最后一行直接打印1。然后,在setState的回調中,打印出的結果都是最新更新的2。雖然前兩次setState未生效,但是它們第二個參數中還是會打印出2。
此時將setState的第一個參數換成函數,通過函數的第一個參數可以獲得更新前的state。
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import React, { Component } from 'react' ; class Test extends Component { constructor(props) { super (props); this .state = { count: 1 }; } handleClick = () => { this .setState((prevState, props) => { return { count: prevState.count + 1 } }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }); console.log( this .state.count); } render() { return ( <div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}> { this .state.count} </div> ) } } export default Test; |
此時,打印出的結果為1,但是頁面展示出來的count為4。可以發現,如果setState以傳參的方式去更新state,幾次setState并不會只更新最后一次,而是幾次更新state都會生效。
接下來看下第二個函數中打印的count是多少:
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import React, { Component } from 'react' ; class Test extends Component { constructor(props) { super (props); this .state = { count: 1 }; } handleClick = () => { this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '1' , this .state.count); }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '2' , this .state.count); }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '3' , this .state.count); }); console.log( this .state.count); } render() { return ( <div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}> { this .state.count} </div> ) } } export default Test; |
此時,點擊一次,三個setState的回調函數中,打印結果如下,可想而知,頁面的展示結果也為4
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1: 4
2: 4
3: 4
將上邊代碼放入如componentDidMount中,輸出結果跟上邊一致。
因為,可以得知,在自定義合成事件和鉤子函數中,state的更新是異步的。
原生事件和setTimeout中同步更新state
以在setTimeout中setState為例
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import React, { Component } from 'react' ; class Test extends Component { constructor(props) { super (props); this .state = { count: 1 }; } componentDidMount() { setTimeout(() => { this .setState({ count: this .state.count + 1 }, () => { console.log( '1:' , this .state.count); }); this .setState({ count: this .state.count + 1 }, () => { console.log( '2:' , this .state.count); }); this .setState({ count: this .state.count + 1 }, () => { console.log( '3:' , this .state.count); }); console.log( this .state.count); }, 0); } render() { return ( <div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}> { this .state.count} </div> ) } } export default Test; |
此時,打印出的結果如下:
1: 2
2: 3
3: 4
4
將setState第一個參數換為函數:
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componentDidMount() { setTimeout(() => { this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '1' , this .state.count); }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '2' , this .state.count); }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '3' , this .state.count); }); console.log( this .state.count); }, 0); } |
打印出的結果和上邊一致。
是不是有一種state完全可控的感覺,在setTimeout中,多次setState都會生效,而且在每一個setState的第二個參數中都可以得到更新后的state。
同樣地,在原生事件中輸出地結果和setTimeout中一致,也是同步的。
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import React, { Component } from 'react' ; class Test extends Component { constructor(props) { super (props); this .state = { count: 1 }; } componentDidMount() { document.body.addEventListener( 'click' , this .handleClick, false ); } componentWillUnmount() { document.body.removeEventListener( 'click' , this .handleClick, false ); } handleClick = () => { this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '1' , this .state.count); }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '2' , this .state.count); }); this .setState((prevState, props) => { return { count: prevState.count + 1 } }, () => { console.log( '3' , this .state.count); }); console.log( this .state.count); } render() { return ( <div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }} > { this .state.count} </div> ) } } export default Test; |
setState相關源碼
如下代碼均來自react17.0.2版本
目錄 ./packages/react/src/ReactBaseClasses.js
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function Component(props, context, updater) { this .props = props; this .context = context; // If a component has string refs, we will assign a different object later. this .refs = emptyObject; // We initialize the default updater but the real one gets injected by the // renderer. this .updater = updater || ReactNoopUpdateQueue; } Component.prototype.isReactComponent = {}; Component.prototype.setState = function (partialState, callback) { invariant( typeof partialState === 'object' || typeof partialState === 'function' || partialState == null , 'setState(...): takes an object of state variables to update or a ' + 'function which returns an object of state variables.' , ); this .updater.enqueueSetState( this , partialState, callback, 'setState' ); }; |
setState可以接收兩個參數,第一個參數可以是object,function,和null,undefined,就不會拋出錯誤。執行下邊的this.updater.enqueueSetState方法。全局查找enqueueSetState,找到兩組目錄下有這個變量。
首先是第一組目錄:
目錄 ./packages/react/src/ReactNoopUpdateQueue.js 第100行enqueueSetState方法,參數分別為this,初始化state,回調,和字符串setState,this是指當前React實例。
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enqueueSetState: function ( publicInstance, partialState, callback, callerName, ) { warnNoop(publicInstance, 'setState' ); } |
接著看warnNoop方法:
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const didWarnStateUpdateForUnmountedComponent = {}; function warnNoop(publicInstance, callerName) { if (__DEV__) { const constructor = publicInstance.constructor; const componentName = (constructor && (constructor.displayName || constructor.name)) || 'ReactClass' ; const warningKey = `${componentName}.${callerName}`; if (didWarnStateUpdateForUnmountedComponent[warningKey]) { return ; } console.error( "Can't call %s on a component that is not yet mounted. " + 'This is a no-op, but it might indicate a bug in your application. ' + ' Instead, assign to ` this .state` directly or define a `state = {};` ' + ' class property with the desired state in the %s component.', callerName, componentName, ); didWarnStateUpdateForUnmountedComponent[warningKey] = true ; } } |
這段代碼相當于給didWarnStateUpdateForUnmountedComponent對象中加入屬性,屬性的key為React 當前要setState的組件.setState,如果當前有這個屬性則返回;如果當前沒這個屬性或者這個屬性值為false,則設置這個屬性的值為true。
再去看另外一個目錄:
目錄 ./react-reconciler/src/ReactFiberClassComponent.new.js和ReactFiberClassComponent.old.js
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const classComponentUpdater = { enqueueSetState(inst, payload, callback) { const fiber = getInstance(inst); const eventTime = requestEventTime(); const lane = requestUpdateLane(fiber); const update = createUpdate(eventTime, lane); update.payload = payload; if (callback !== undefined && callback !== null ) { if (__DEV__) { warnOnInvalidCallback(callback, 'setState' ); } update.callback = callback; } enqueueUpdate(fiber, update, lane); const root = scheduleUpdateOnFiber(fiber, lane, eventTime); if (root !== null ) { entangleTransitions(root, fiber, lane); } if (__DEV__) { if (enableDebugTracing) { if (fiber.mode & DebugTracingMode) { const name = getComponentNameFromFiber(fiber) || 'Unknown' ; logStateUpdateScheduled(name, lane, payload); } } } if (enableSchedulingProfiler) { markStateUpdateScheduled(fiber, lane); } } } |
其中主要看 enqueueUpdate 這個函數
目錄 ./react-reconciler/src/ReactUpdateQueue.new.js和ReactUpdateQueue.old.js
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export function enqueueUpdate<State>( fiber: Fiber, update: Update<State>, lane: Lane, ) { const updateQueue = fiber.updateQueue; if (updateQueue === null ) { // Only occurs if the fiber has been unmounted. return ; } const sharedQueue: SharedQueue<State> = (updateQueue: any).shared; if (isInterleavedUpdate(fiber, lane)) { const interleaved = sharedQueue.interleaved; if (interleaved === null ) { // This is the first update. Create a circular list. update.next = update; // At the end of the current render, this queue's interleaved updates will // be transfered to the pending queue. pushInterleavedQueue(sharedQueue); } else { update.next = interleaved.next; interleaved.next = update; } sharedQueue.interleaved = update; } else { const pending = sharedQueue.pending; if (pending === null ) { // This is the first update. Create a circular list. update.next = update; } else { update.next = pending.next; pending.next = update; } sharedQueue.pending = update; } if (__DEV__) { if ( currentlyProcessingQueue === sharedQueue && !didWarnUpdateInsideUpdate ) { console.error( 'An update (setState, replaceState, or forceUpdate) was scheduled ' + ' from inside an update function . Update functions should be pure, ' + ' with zero side-effects. Consider using componentDidUpdate or a ' + ' callback.', ); didWarnUpdateInsideUpdate = true ; } } } |
看到這里,發現這個方法是將此次更新的update加入到更新隊列中,而在這個版本中并沒有發現isBatchingUpdates這個屬性的出現。貌似React Fiber改動還挺大,暫時先寫到這里,如果有新的發現會補充到這里。
總結
- 自定義合成事件和react鉤子函數中異步更新state
- 原生事件和setTimeout中同步更新state
以上就是詳解react setState的詳細內容,更多關于react setState的資料請關注服務器之家其它相關文章!
原文鏈接:https://juejin.cn/post/6948979480358551583