最近開始在kendynet上開發手游服務端,游戲類型是生存挑戰類的,要存儲的數據結構和類型都比較簡單,于是選擇了用redis做存儲,數據類型使用string基本就足夠了。于是在kendynet上寫了一個簡單的redis異步訪問接口
設計理念
1.項目時間緊迫,不打算提供一個大而全的訪問接口,只提供一個request接口用以發出redis請求.
2.數據在redis中key和value都存儲為string,由使用者負責將數據序列化成string,從string反序列化回數據.
3.服務支持本地訪問和遠程訪問,服務自動根據請求發起的位置將結果返回給請求者.
4.數據庫操作結果通過異步消息返回給調用者
下面先看一個使用示例:
#include <stdio.h>
#include <stdlib.h>
#include "core/msgdisp.h"
#include <stdint.h>
#include "testcommon.h"
#include "core/db/asyndb.h"
asyndb_t asydb;
int g = 0;
int count = 0;
void db_setcallback(struct db_result *result);
void db_getcallback(struct db_result *result)
{
//printf("%s\n",result->result_str);
count++;
char req[256];
snprintf(req,256,"set key%d %d",g,g);
if(0 != asydb->request(asydb,new_dbrequest(db_set,req,db_setcallback,result->ud,make_by_msgdisp((msgdisp_t)result->ud))))
printf("request error\n");
}
void db_setcallback(struct db_result *result)
{
if(result->ud == NULL) printf("error\n");
char req[256];
snprintf(req,256,"get key%d",g);
g = (g+1)%102400;
asydb->request(asydb,new_dbrequest(db_get,req,db_getcallback,result->ud,make_by_msgdisp((msgdisp_t)result->ud)));
}
int32_t asynprocesspacket(msgdisp_t disp,msgsender sender,rpacket_t rpk)
{
uint16_t cmd = rpk_read_uint16(rpk);
if(cmd == CMD_DB_RESULT)
{
struct db_result *result = rpk_read_dbresult(rpk);
result->callback(result);
free_dbresult(result);
}
return 1;
}
static void *service_main(void *ud){
msgdisp_t disp = (msgdisp_t)ud;
while(!stop){
msg_loop(disp,50);
}
return NULL;
}
int main(int argc,char **argv)
{
setup_signal_handler();
msgdisp_t disp1 = new_msgdisp(NULL,
NULL,
NULL,
NULL,
asynprocesspacket,
NULL);
thread_t service1 = create_thread(THREAD_JOINABLE);
msgdisp_t disp2 = new_msgdisp(NULL,
NULL,
NULL,
NULL,
asynprocesspacket,
NULL);
thread_t service2 = create_thread(THREAD_JOINABLE);
asydb = new_asyndb();
asydb->connectdb(asydb,"127.0.0.1",6379);
asydb->connectdb(asydb,"127.0.0.1",6379);
//發出第一個請求uu
char req[256];
snprintf(req,256,"set key%d %d",g,g);
asydb->request(asydb,new_dbrequest(db_set,req,db_setcallback,disp1,make_by_msgdisp(disp1)));
thread_start_run(service1,service_main,(void*)disp1);
asydb->request(asydb,new_dbrequest(db_set,req,db_setcallback,disp2,make_by_msgdisp(disp2)));
thread_start_run(service2,service_main,(void*)disp2);
uint32_t tick,now;
tick = now = GetSystemMs();
while(!stop){
sleepms(100);
now = GetSystemMs();
if(now - tick > 1000)
{
printf("count:%d\n",count);
tick = now;
count = 0;
}
}
thread_join(service1);
thread_join(service2);
return 0;
}
上面的示例程序創建了一個redis異步處理器,然后建立了兩個到同一個redis服務器的連接,在實現中,每個連接都會創建一個工作線程,用以完成數據庫請求.這些工作線程會共享一個任務隊列,使用者發出的請求被投遞到任務隊列中,由工作線程提取并執行.
之后創建兩個消息分離器和兩個線程,然后發起兩個set請求和啟動消息分離器線程.
當set返回后,由消息分離器回調dbsetcallback,在dbsetcallback中繼續發起一個get請求, 在get的回調db_getcallback繼續發起新的set請求,如此反復.